Okay, so I’ve been messing around with this phrase, “the past is the future,” and how it kinda fits with Wuthering Waves. It’s been bouncing around in my head, and I finally decided to just do something with it. So, here’s how it all went down.
First Steps: Just Getting the Idea Down
First, I just needed to get the core concept out. I opened up my trusty text editor – nothing fancy, just a place to dump my thoughts. I started typing out everything that came to mind when I thought about that phrase, and how it connected to the game’s themes of history, echoes, and all that.
![Wuthering Waves: The Past is the Future (Explore the Games Lore)](https://www.james-machinery.com/wp-content/uploads/2025/02/b346cd3c8f170d62e5c0d3095fd8fe2d.jpeg)
I jotted down some random words, phrases that came to my head…like the cycles of conflict, repeating patterns, all related to the game. It was messy, for sure, but getting it on paper was the point.
Making it all visual
- Choosing a Font: I wanted something that felt…old, but also kinda futuristic. So, I scrolled through my font library and picked one.
- Playing with Colors: I knew I wanted a moody, dark vibe. I started with a deep gray background. Then, I messed around with some purples and blues for the text, trying to find something that fit the game’s aesthetic.
- Adding Some Texture: The flat colors felt boring. I hunted around for some free textures – something that looked like old paper, maybe with some scratches or folds.
I put the image together, layering the textures and text, adjusting the blending modes. It was a lot of trial and error. I kept tweaking the colors, moving things around, until it felt “right.” It wasn’t perfect, but it was a start.
Polishing and Sharing
I messed with it forever. Moved the text just a bit. Changed the color balance slightly. Finally, I got to a point where I was like, “Okay, I’m not gonna hate this if I look at it tomorrow.”
Then I just…posted it. No big explanation, just the image and the title. I figured it could speak for itself. It’s more about capturing a feeling than anything else, ya know?
And that’s it. That’s my whole process. It wasn’t some grand artistic vision, just me playing around with an idea until it became something tangible. It’s rough, it’s imperfect, but it’s mine. And sometimes, that’s all that matters.