Okay, so I’ve been messing around with Penny in Brawl Stars, trying to figure out the best way to use her. I finally think I’ve cracked the code with her star powers, and it’s all about “Balls of Fire.” Let me walk you through how I got there.
First Attempts – Not so Great
Initially, I was all about the “Heavy Coin Purse” star power. I figured, more coins, more damage, right? I equipped it and jumped into some Gem Grab matches. I tried to use her super to control key areas, but it felt… underwhelming.

- The extra coins were okay, but they didn’t really change the game much.
- Enemies easily avoided the area.
- I often found myself wishing for something more impactful.
The “Balls of Fire” Revelation
Then I switched to “Balls of Fire.” This star power makes Penny’s cannonballs set the ground on fire, dealing damage over time to anyone who walks through it. I wasn’t sure at first, but boy, did it make a difference!
I started playing Heist, and that’s where it really shined. I placed my turret strategically near the enemy safe, not directly on it, but in a chokepoint or a common pathway.
- The fire forced enemies to move unpredictably.
- It created a zone of control that was hard to ignore.
- I watched as enemies tried to rush the safe, only to get burned and chipped away.
Putting it All Together
It’s not just about Heist, though. I found “Balls of Fire” useful in Gem Grab and Bounty too. I use her super to:
- Block off narrow passages.
- Force enemies out of cover.
- Control areas around the gem mine.
The key is to think about where enemies have to go, and then use the burning ground to make their lives miserable. Don’t just plop the turret down anywhere; place it with purpose!
So, yeah, “Balls of Fire” is my go-to Penny star power now. It’s all about that area denial and forcing the enemy to play on your terms. I went from feeling like Penny was just okay to actually carrying some games. Give it a shot, you might be surprised!
