Okay, so, I’ve been messing around with MLB The Show again. You know how I’m always tinkering, trying to figure out how this stuff works. This time, I wanted to see if I could mess with the pitch speeds, specifically how to make those pitches come in slower.
Now, I ain’t no pro, just a regular guy who likes to experiment. But I thought, hey, there’s gotta be a way to tweak this, right? So, I started digging into the game’s settings and attributes, trying to find what makes a pitch fast or slow. It’s like trying to find a needle in a haystack, but way more fun.
My Experiment Setup
First things first, I jumped into a few different modes. I tried some exhibition games, messed around in the franchise mode, even tried out Road to the Show. I wanted to see if the pitch speeds felt different across these modes or if there were any settings I could change. It’s like being a scientist, but instead of chemicals, I’m using a video game.
I started paying attention to the pitcher’s attributes. You know, things like “break” and “velocity.” I figured these must have something to do with it. So, I started comparing pitchers with high break and low break, high velocity and low velocity. I even started jotting down some notes, like a real researcher would. Not super organized, just enough to keep track of what I was doing.
Tweaking the Settings
- Break: Now, this one seemed like a no-brainer. I thought, “If a pitcher has a high break stat, their pitches should curve more, right?” But, would that make them slower? I tested it out, and it turns out, yeah, break kinda does affect the perceived speed. A pitch with a 99 break feels way different than one with 0, even if they’re technically the same speed. I tried to set 99 break on one pitch and four other pitches with 0, this is awesome.
- Velocity: This one is obvious. Higher velocity means a faster pitch. But I wanted to see just how much it mattered. Turns out, it matters a lot. But even with low velocity, you can still make a pitch feel different with the right break.
- Hitting Difficulty: I experimented with setting the hitting difficulty to dynamic. This means the game adjusts the difficulty based on how well you’re playing. So, if you’re struggling, it might slow things down a bit. I tried it, and it definitely made a difference. It increments the difficulty up or down depending on how you’re performing.
My Findings
After hours of messing around, I realized that it’s not just one thing that makes a pitch seem slower. It’s a combination of factors. A high break can make a pitch feel slower because it’s moving more. Low velocity obviously makes it slower. And the game’s difficulty settings can also play a role. Vary your pitch speed, to keep hitters off balance.
So, yeah, I didn’t find some magic setting that makes all pitches come in super slow. But I did learn a lot about how these attributes and settings work together. It’s like a puzzle, and I’m slowly putting the pieces together. It is like cooking. You gotta get just the right amount of each ingredient. I felt pretty good about figuring this stuff out. It’s not every day you get to feel like a game developer, even if it’s just for a little while.
Anyway, I just wanted to share my little experiment with y’all. Maybe it’ll give you some ideas to try out. Or maybe you’ll think I’m crazy for spending so much time on this. Either way, it was fun for me, and that’s what matters, right? I think I’ll keep messing around with the game and see what else I can discover. Who knows, maybe I’ll even find a way to make a pitch go backwards. Now, wouldn’t that be something?