Alright, let me tell you about this “Operation New Blood” update for Rainbow Six Siege. I’ve been playing this game for a while now, and I gotta say, this is a pretty big deal. It dropped on June 11th, and it’s shaken things up quite a bit.
First off, they’ve reworked Recruit. Yeah, the basic operator everyone starts with. Now, instead of just one plain Recruit, they’ve split him into two: Striker for attacking and Sentry for defending. It’s kinda cool because it makes you rethink how you approach the game, even with the most basic operator.
I jumped into a few matches as soon as the update went live. It’s pretty wild. I mean, we’ve been using the same operators for a while now, so this is a nice change. I tried out Striker first, and let me tell you, it feels different. It’s like, they’ve taken Recruit and actually given him some personality, you know? He’s not just a blank slate anymore. Then I switched over to defense and played a round as Sentry. Same thing, feels like a whole new operator, but still familiar in a way. It’s cool to see them taking feedback and shaking things up a bit.
They also added some new gadgets and tweaked some existing ones. I haven’t had a chance to mess around with all of them yet, but from what I’ve seen, it’s going to change up the gameplay quite a bit. Some of the operator prices have been reduced as well, which is nice for newer players or those looking to unlock some of the older operators.
And then there’s this map pool thing for Standard Matches. They’ve changed it so you can actually select which maps you want to play. I got into a match, and the whole map selection process felt different. You can now avoid certain non-ranked maps, which is a godsend. I always hated some of those, felt like I was being forced to play them before, but now I have more control. It’s a small thing, but it makes a big difference in how you experience the game. It’s like, they’re actually listening to us, the players, and making changes based on what we want. That’s pretty awesome if you ask me.
The update also includes a bunch of balance changes. I noticed some tweaks to certain operators, and it definitely feels like they’re trying to fine-tune things. I played a few rounds with some of the adjusted operators, and it’s noticeable. Some feel a bit stronger, others a bit weaker, but overall it feels more balanced. It’s like they’re trying to make sure no one operator is too overpowered, which is great for the overall health of the game.
Here’s what I did, step-by-step:
- Updated the game: First thing I did was update the game through the launcher. It took a little while to download, but that’s expected with these big updates.
- Checked out the new Recruits: I went straight to the Operator menu to see Striker and Sentry. I messed around with their loadouts and just got a feel for them in the menus.
- Played some matches: Then I jumped into some unranked matches to try them out in actual gameplay. I played a few rounds as Striker and a few as Sentry, just to see how they felt in action.
- Explored the new gadgets: I also made sure to try out some of the new gadgets that came with the update. I equipped them on different operators and saw how they worked in different situations.
- Tested the map pool changes: I played a few Standard Matches to see how the new map pool selection worked. I messed around with the filters and just got a feel for the new system.
- Noticed the balance changes: Throughout my matches, I paid attention to the balance changes and how they affected different operators. I tried to get a sense of how the meta might shift with these adjustments.
Overall, I’m pretty stoked about this update. It’s not just some minor tweaks here and there, it’s a major overhaul that’s going to change how we play the game. I’m excited to see how the meta evolves and what new strategies people come up with. It’s a good time to be a Rainbow Six Siege player, that’s for sure.
I played a bunch of matches yesterday, and I’m still getting used to all the changes. Some of the operator adjustments are pretty significant, and it’s going to take some time to figure out the new meta. But that’s part of the fun, right? Discovering new strategies and adapting to the changes. It keeps the game fresh and exciting. They’ve also released a new themed skin, which is pretty cool. I haven’t bought it yet, but it’s tempting. I might grab it later this week if I’m still enjoying the update. The test server for Operation New Blood was live for a while before the actual release. I didn’t get a chance to play on the test server, but I heard they made some adjustments based on the feedback they received. It’s good to know that they’re actively listening to the community and making changes accordingly.
My Personal Take
This “Operation New Blood” update is a breath of fresh air for Rainbow Six Siege. It’s not perfect, but it’s a big step in the right direction. It feels like they’re really trying to shake things up and keep the game interesting after all these years. I’m looking forward to playing more and seeing how the community adapts to all these changes. And, honestly, it’s just fun to have something new to explore in a game I’ve spent so much time with.