Alright, let’s talk about this ‘Nocturne’ idea I was messing around with in Marvel Snap the other day. Wasn’t really based on any meta report, just felt like trying something different, you know? Get away from the same old decks you see over and over.
So, I started thinking about cards that felt kinda sneaky, stuff that moves around or pops up where your opponent doesn’t expect it. Like Nightcrawler, Jeff the Baby Land Shark, Vision – guys who can jump lanes late game. I figured I’d call the deck concept ‘Nocturne’ because it felt like playing in the shadows, making moves when the opponent looks away.

Putting it Together
My first draft was a bit of a mess, gotta be honest. I threw in:
- Nightcrawler
- Jeff!
- Cloak
- Vision
- Green Goblin
- Hobgoblin
- Storm
- Jessica Jones
- Maybe some other stuff I forget now… Shang-Chi, probably.
The plan was simple: use the Goblins to mess up their side, maybe use Storm to lock down a lane early, then use the movers like Nightcrawler, Jeff, and Vision to sneak power into closed-off or unexpected lanes on the last turn. Seemed clever in my head.
First Games – A Rough Start
Yeah, the first few matches didn’t go too smoothly. The biggest problem? Power. Just raw power. The Goblins are great for disruption, yeah, but they don’t add much to my side. And relying only on moving guys around on turn 6 sometimes left me short. If they predicted my moves, or just had bigger numbers, I was toast.
Cloak felt awkward too. Sometimes he helped, sometimes he just sat there, or worse, gave my opponent a way to move their stuff where they wanted it. Not exactly the sneaky plan I had in mind.
Tweaking and Tuning
So, back to the drawing board. I decided Cloak had to go. Too risky. I needed more solid points on the board. I subbed in Polaris, thinking she could pull stuff around and add decent power. Kept Green Goblin, but ditched Hobgoblin – too expensive and often got countered anyway.
I thought about Captain Marvel too, for that surprise end-game move, but decided against it for now. Wanted to keep the focus on me moving things deliberately. Maybe added Maximus for a cheap power boost, accepting the card draw downside. The deck started feeling a bit more solid, less like a gimmick.

Key Moment That Felt Good
There was this one game, it really clicked. I had Stormed the left lane early. Middle lane was contested. Right lane, the opponent had loaded up, thinking they had it won. Turn 6, I played Vision middle, then moved Jeff from middle to the Stormed lane (Flooded), and nudged Nightcrawler from left to middle. It wasn’t a huge power swing overall, but it completely flipped two lanes unexpectedly. Won me the game. That felt like the ‘Nocturne’ idea working right there – quick, sneaky shifts in the final moments.
Final Thoughts for Now
Is this ‘Nocturne’ thing a top-tier deck? Probably not. It still struggles against decks that just put out massive power everywhere. But is it fun? Yeah, actually. It makes you think differently about lane access and priority. Pulling off a win by slipping power into just the right spot on the last turn feels pretty satisfying.
It’s definitely something I’ll keep tinkering with when I get bored. Needs more refinement, maybe some different tech cards depending on what people are playing. But yeah, that was my little experiment with the ‘Nocturne’ concept. A good way to spend an afternoon snapping.