Okay, so I’ve been sinking some serious time into Like a Dragon Gaiden lately. Great game, picks up right where it should. But then I hit the cabaret club stuff. Again. Look, I like the mini-game, always have through the series, but remembering all the right answers? My brain just isn’t built for that anymore.
The Same Old Problem
You know how it is. You sit down, the lady asks you something, and you’ve got like, three choices. Pick the wrong one, and the mood tanks. Pick the right one, smooth sailing. With multiple hostesses, each with their own set of questions and preferred answers… it gets messy fast. I tried keeping notes, seriously, pen and paper like old times. Didn’t work. Too slow, too fiddly. Then I thought, maybe I’ll just memorize them. Yeah, right. After a long day, the last thing I want is homework for a video game.

I just wanted to get through it, you know? See the substories, max out the connections, get the rewards. Not spend hours trial-and-erroring dialogue choices.
Searching for a Smarter Way
So, naturally, I went online. Found the usual stuff: guides, wikis, long lists of questions and answers. They’re helpful, don’t get me wrong. But having to scroll through a massive webpage or document while the timer ticks down in the game? Still kind of a hassle. I wanted something faster, something more… interactive?
That’s when I got this idea. People are talking about AI for everything these days, right? Could I use some kind of AI to just give me the answers quickly? Now, I’m not talking about building some super complex program. Way beyond my skills. I was thinking simpler.
My Little “AI” Experiment
First, I needed the data. I grabbed the questions and correct answers from a couple of those online guides. Copied them all into a big text file. It was a mess, but it was all there.
Then I thought, what’s the easiest way to search this? Could I just use a basic search function? Yeah, but still kinda slow. I needed to identify the hostess, then the specific question cue…
Here’s what I ended up doing, and it felt kinda clever, maybe a bit lazy too. I started using one of those big AI chat things. You know the ones. I already had the data compiled.

Here was my process:
- I’d keep the chat window open on my phone or a second screen.
- When a conversation started in the game, I’d quickly type in the hostess’s name and a keyword or two from her question.
- Something like: “Ayaka thirsty drink”.
- And boom, the AI thing, using the info I sort of pre-loaded it with (or just its general knowledge if it had crawled those guides), would usually spit back the right answer or the best choice.
It wasn’t perfect at first. Sometimes my keywords were bad, or the AI misunderstood. I had to refine how I asked it. Short, clear keywords worked best. Like “Kana eye contact” or “Yoshiko favorite food”.
Did it Work?
Yeah, surprisingly well actually! It was way faster than scrolling through a guide. It felt almost like having a little assistant whispering the answers. Made the whole cabaret section much smoother. I could focus more on the mini-game itself and less on frantic searching.
It felt a tiny bit like cheating, maybe? But honestly, it just cut out the frustrating memory part. I still had to play the game, manage the club, do the timing stuff. This just removed the quiz element I wasn’t enjoying.
So yeah, that was my little adventure in using a sort-of-AI to handle the cabaret answers in Gaiden. Didn’t build anything fancy, just used the tools available. If you’re stuck or just find that part tedious, maybe give it a shot. Worked for me!