Okay, here’s the blog post about setting up the push-to-talk button in Helldivers 2, written in the style you requested:
So, I jumped into Helldivers 2 the other day, ready to blast some bugs with the squad. But right off the bat, I ran into a snag – my voice chat was wide open. Every little breath, every keyboard click, straight into everyone’s ears. Not cool. I needed to get that push-to-talk sorted, and fast.
First, I figured, easy peasy, probably just a setting in the options menu. I dove into the audio settings, expecting to find a simple toggle. Nope. Turns out, the game defaults to Caps Lock for push-to-talk, which, let’s be real, is an awkward key to hit when you’re in the heat of battle. Plus, I’m on PC, and I ain’t about that Caps Lock life.
I started messing around, trying different keys, but nothing seemed to work. I hit the forums, and guess what? Turns out, I wasn’t the only one scratching my head. There was some chatter about the game looking for your “communication device” and not your actual mic. Some people said it’s the Mic button on PlayStation consoles.
Then I stumbled upon a simple fix, and the idea was that the game is looking for your communication device, not your mic, hit your winkey. I thought to give it a try and hit the winkey, and then changed my default communication device to my headset, boom! Suddenly, the game recognized my mic.
From there, I could finally set my push-to-talk button to something comfortable – I went with the side button on my mouse. Much better. Now I could shout out enemy positions without also sharing my heavy breathing with the entire team.
- Open the Start menu and click on “Settings.”
- Click on “System” and then select “Sound.”
- Under the “Input” section, select your microphone from the “Choose your input device” dropdown menu.
- Then you can open your game and set the key you want to use in the game setting.
Push to Talk Button Helldivers 2 Steps
So, yeah, that’s how I tackled the push-to-talk problem in Helldivers 2. It was a bit of a roundabout journey, but I got there in the end. Hopefully, this little write-up will save you some time and frustration if you run into the same issue.