Okay, so, I’ve been playing this mobile game a lot lately, and I’ve finally hit Town Hall level 11. The jump from TH10 to TH11 is a big one, no kidding. Suddenly, everyone’s got these crazy Eagle Artillery and you need to step up your game. I spent a few days messing around, trying to figure out what works and what doesn’t. It was a mess at first, honestly.
Experimenting with Attacks
I started off trying all sorts of things. I mean, you see all these YouTube videos of pros pulling off these insane 3-star attacks, and you think, “Yeah, I can do that.” Spolier: It’s way harder than it looks. I used to use the Electro Dragon a lot because it is powerful, but it didn’t work very well this time. I got smashed a few times, lost a bunch of trophies. It was rough. But hey, you gotta experiment, right?
Then, I remembered something about the Queen Charge. Basically, you use your Archer Queen and a bunch of Healers to take out a big chunk of the base. I watched a few guides, tried to copy what they were doing, and… well, it was a mixed bag.
- First few attempts: Disaster. My Queen would just run off in the wrong direction or get taken out by some hidden Tesla.
- Getting the hang of it: Slowly, I started to figure out the timing, where to place my Healers, how to use the Wall Breakers effectively.
- Still inconsistent: I could 2-star most bases, but those 3-star attacks were still out of reach.
Finding My Strategy
After a lot of trial and error, I finally stumbled upon something that actually works for me. It’s a variation of the Queen Charge, but I combine it with a Hog Rider and Miner attack. I call it the “QC Hybrid” for a lack of a better name. I am not a professional player after all.
Here’s how it goes down:
- The Queen Charge: I send my Queen and 4-5 Healers to one side of the base. The goal is to take out the Eagle Artillery, the enemy Clan Castle troops, and maybe an Inferno Tower if I’m lucky. I use some Wall Breakers or a Baby Dragon to help funnel her in the right way. This is the crucial part. If the Queen goes down too early, the whole attack falls apart.
- The Funnel: While the Queen is doing her thing, I use my Barbarian King and a Siege Barracks (filled with Hog Riders, of course) on another part of the base. Their job is to clear out some buildings and create a path for the main force.
- The Hybrid: Once the Eagle Artillery is down and the funnel is set, I unleash the Hogs, Miners, and the Grand Warden. They usually target the core of the base, where most of the defenses are located. I use Healing Spells to keep them alive, and maybe a Rage Spell if they need a boost.
Success!
This strategy, man, it’s been a game-changer for me. I’m finally starting to get those 3-star attacks more consistently. It’s not foolproof, of course. Some bases are just tougher than others, and sometimes my timing is off. But overall, I’m feeling a lot more confident in wars and trophy pushing. I use super wall breakers to make my attacks more efficient. Also, I found that sometimes using some sneaky goblins can help me get extra percentage points by targeting resource buildings that are left undefended.
The key takeaway here is that you gotta keep practicing and adapting. What works for one person might not work for another. Don’t be afraid to experiment, watch guides, and learn from your mistakes. And hey, if you find a strategy that works for you, stick with it and refine it. That’s what I did, and it’s finally paying off.
This mobile game is way more complex than I initially thought. But that’s what makes it fun, right? You’re always learning something new, always trying to improve. And when you finally pull off that perfect attack, it’s the best feeling in the world. Good luck with your own TH11 attacks!