Okay, so I’ve been wanting to mess around with the Brawl Stars game files for a while, specifically to try and build Edgar, because why not? It sounded like a fun, nerdy project. Here’s how it went down, step-by-step.
First, I dug around online to find any existing resources. Gotta say, the modding community for this game is pretty active. I found some forums and Discord servers where people were sharing tools and tips. Lots of talk about extracting game files, modifying stuff, and then repacking it all. Sounded… complicated, but doable.

Getting the Tools
I needed a few things to get started:
- An APK extractor: Because the game comes as an APK file on Android, and I needed to get inside that package.
- A CSV editor: Apparently, a lot of the game data is stored in CSV files. Go figure.
- Some kind of image editor: For messing with textures, if I got that far.
- Patience: I figured this wasn’t going to be a five-minute job.
So, I downloaded a bunch of these tools. Some were free, some were… less free. I tried to stick to the reputable ones, you know, to avoid turning my computer into a virus-spitting zombie.
Cracking Open the APK
This was surprisingly easy. I grabbed a popular APK extractor, pointed it at the Brawl Stars APK I’d downloaded (from a safe source, of course!), and boom – it spat out a folder full of files and subfolders. It was like opening a digital treasure chest… or maybe Pandora’s Box.
Finding Edgar
Now came the fun part: finding Edgar’s files. I poked around the extracted folders, and it didn’t take long to spot a folder structure that seemed to correspond to the different brawlers. I navigated my way to what I believed was Edgar’s directory. Inside, there were CSV files, image files (PNGs, mostly), and some other stuff I didn’t immediately recognize.
The CSV Files
I opened up one of the CSV files, and… wow. Just a wall of numbers and text. It looked like this contained all the stats and parameters for Edgar – health, attack damage, movement speed, all that jazz. I made a backup of the file (very important!), and then started cautiously tinkering with some values. I figured I’d start small, maybe boost his health a bit, just to see if it worked.
Repacking and Testing
After making my tiny changes, I needed to get everything back into an APK. This is where things got a little fuzzy. I found some instructions online, but they weren’t super clear. Basically, I had to use another tool to repack the modified files into a new APK. It involved some command-line stuff, which I’m not a huge fan of, but I managed to muddle through.

Then came the moment of truth. I installed the modified APK on my test device (an old phone I use for this kind of thing), fired up the game, and… it worked! I selected Edgar, and sure enough, his health was noticeably higher than usual. Success!
I only made a small change, of course. I didn’t want to completely break the game. But it proved that I could modify the game files and see the results. It’s a pretty cool feeling, like you’re pulling back the curtain and seeing how things work under the hood.
This is just the beginning, though. There’s so much more I could try – changing his attacks, messing with his appearance, maybe even adding completely new features. It’s a whole new world of possibilities. But for now, I’m happy with my slightly-more-powerful Edgar. Baby steps, right?