Alright, let me walk you through this whole thing with ‘zzz currency types’ I had to untangle a while back. Wasn’t exactly rocket science, but it was definitely one of those tasks that looked simple until you actually started digging into it.
So, I got assigned to look at how we handled all the different points and tokens inside our ‘zzz’ system. And man, when I first cracked it open, it was a real mess. Seriously, just a big soup of different names and values floating around. You had gold, gems, tickets, special doodads for events – seemed like every time someone had a new idea, they just chucked another ‘currency’ onto the pile without much thought.

It was making things confusing. Planning promotions was a nightmare, figuring out the value of stuff was guesswork. So, the first thing I did was just try to list everything out. I went through the system, talked to a few folks who’d been around longer, and just made a raw list of every single thing that acted like some kind of money or point.
Sorting Out the Mess
Once I had the list, which was longer than I expected, I started seeing patterns. Some things you could only get by paying real money, others you earned by grinding, some were tied to specific features, and others were just temporary things for holiday events. You couldn’t treat them all the same, that was obvious. Treating a ‘paid gem’ the same as a ‘daily login bonus point’ just didn’t make sense for balancing or tracking.
So, I decided to group them. Forget fancy terms, I just needed practical buckets. Here’s roughly what I landed on:
- Hard Cash Stuff: This was the premium currency. Stuff people bought directly with actual money. Pretty straightforward, needed tight control.
- Earned-in-System Stuff: This was your basic ‘play to get’ currency. Gold, standard points, whatever. You got it by doing activities within the system. The main reward loop stuff.
- Time-Limited Stuff: Event tokens, seasonal points. These things only existed during specific promotions or times of the year. They had to expire or convert later.
- Social or Specific Stuff: Things like friend points, or tokens you could only use for one very specific feature. Less common, but still needed their own category.
My whole goal here was just to bring some order. No complex economic models, just basic categories so we could talk about this stuff without getting confused. I figured, if we know what bucket something falls into, we know roughly how it behaves, how people get it, and what it’s used for.
Making it Stick (Sort Of)
I didn’t rebuild anything major. Mostly, I just documented these categories clearly. Wrote up a simple guide, explained the thinking. We updated some internal tools and configurations so that when new points or tokens were added, they had to be assigned one of these types. It forced people to think for a second about what they were adding.
Did it solve everything? Nah, of course not. We still had debates. Is this new ‘Super Sparkle Token’ earned or time-limited? What about things that straddled categories? But it was way better than the free-for-all we had before. It made discussions easier, reporting got clearer, and it felt like we had a slightly better handle on the ‘zzz’ economy.

It was just a practical step, born out of necessity. Sometimes you just gotta wade into the mess and start sorting things into piles until it makes a bit more sense. That was my experience with the ‘zzz currency types’, anyway. Just putting some basic labels on things helped a lot.