Alright, guys, so I decided to dive into building the “Sword of Convallaria” – yeah, that new game everyone’s talking about. Figured I’d share my experience, ’cause honestly, it was a bit of a rollercoaster.
Getting Started
First things first, I needed to get my environment set up. I’m working on a pretty standard Windows machine. I’ve got a good graphics card, enough RAM, and all that jazz. I started by going after the prerequisites and made sure the following things all updated:
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- My graphics drivers: Always a good starting point, right?
- DirectX: Gotta have the latest version for games.
- Visual C++ Redistributables: These are those annoying things some games need.
With all that updated, I moved onto the interesting parts.
Downloading and Installing
Next, I grabbed the col project. Got it all downloaded, extracted it, and then I ran into my first snag. There’s a ton of files in the repository, and I thought what a mass!
Time to Build
I followed the instructions to use col build command. It will start doing things to generate those files.
And… it worked! Took a bit of time, but the build completed successfully. I was pretty stoked at this point. You know, that feeling when you actually get something to work after fiddling with it?
The Results
After the build finished, I navigated to the output directory. I could finally see the build result!
So yeah, that’s my little adventure building “Sword of Convallaria”. It wasn’t super smooth, but I learned a bunch, and hopefully, this helps some of you out there. Let me know if you have any questions, or if you’ve tried this yourself and found a better way to do things. Always up for learning something new!
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