Okay, so I wanted to talk about this whole thing with Kiriko skins in Overwatch. It’s been bugging me, and I spent some time digging into it myself, just to see what the fuss was really about.
Getting Started: What’s Everyone Talking About?
It all kinda started when I was just playing my usual games. You know, jumping into Quick Play, maybe some Comp if I felt brave. I kept seeing people in chat complaining about Kiriko’s skins. At first, I didn’t pay much attention. Gamers complain, right? It’s what we do. But it kept coming up. Over and over. Different matches, different people, same topic.

So, I thought, alright, what’s the actual deal here? Is it just the usual “new hero hype” dying down, or is there something more to it? I decided to stop just playing and actually look into it a bit.
The Digging Process: Forums, Friends, and Filters
My first step was pretty simple. I just went to the places where players hang out online. You know the spots – forums, Reddit, maybe Discord servers I’m in. I started reading threads, filtering out the pure rage posts, and trying to find the actual points people were making.
Then I talked to a few buddies I play Overwatch with regularly. Asked them straight up: “Hey, what do you think about the Kiriko skin situation?” Got some mixed replies, but mostly leaning towards frustration.
Finally, I went into the game itself. Opened up the Hero Gallery, specifically looked at Kiriko. I scrolled through her available skins, the ones locked, the ones in the shop, the ones tied to the Battle Pass. I tried to see it from the perspective of someone who really likes the hero and wants to customize her.
What I Found Out: The Core Issues
After poking around, a few main things seemed to be the source of the controversy:
- Availability: A lot of the cooler skins, especially early on, seemed locked behind the premium Battle Pass or the in-game shop with pretty high price tags. People felt like the free options or easily earnable ones were kinda bland.
- Pricing: This was a big one. Folks felt the cost of individual skins, especially legendary ones, was just too much real money. Compared to Overwatch 1, where you could earn loot boxes, this felt like a step back for many.
- Battle Pass Grind: Even for skins in the Battle Pass, some felt the grind was too long, especially if you only cared about the Kiriko skin buried deep in the tiers.
- FOMO (Fear of Missing Out): The shop rotation and time-limited bundles really pushed that feeling of “buy it now or lose it forever,” which rubs a lot of people the wrong way.
It wasn’t really about the design of the skins themselves most of the time, though you always get a few who don’t like the art style. It was mainly about how you get them and what it costs, either in time or money.

My Takeaway: It’s Complicated, But…
Look, I get that Overwatch 2 is free-to-play now. They gotta make money somehow, and selling cosmetics is the standard way. I understand that. But the way they went about it, especially early on with Kiriko who was a brand new, exciting hero, felt a bit clumsy. Maybe even a little greedy.
It created this feeling that you couldn’t fully enjoy or personalize this cool new hero without opening your wallet wide or grinding like it’s a second job. For a game that used to be pretty generous with cosmetics (even if it was random loot boxes), this shift felt jarring.
Ultimately, I think the complaints were mostly valid. It wasn’t just random whining. It pointed to a bigger issue with the game’s monetization model that Blizzard is still figuring out, I guess. I just hope they listen and find a better balance. For now, I’m just using the skins I manage to get without stressing too much. It’s a game, after all. But yeah, I see why people got worked up about it.