Alright, folks, let’s dive into some serious TH11 attacking strategies. I’ve been playing around with a bunch of different army comps, and I want to share what’s been working (and what hasn’t!) for me. I’m no pro, but I’ve had some pretty good success lately, so hopefully, this helps some of you out there.
My Go-To Attacks
First up, I messed around with a few different approaches. I wanted to see what felt comfortable and powerful at TH11.

- Mass Hogs: I started by just throwing a ton of hogs at a base. I used a few healers to keep them up, plus some wizards for cleanup.
- Hybrid (Hogs and Miners): Then I got a little fancy. I tried combining hogs and miners, throwing in some healers for the Queen Walk.
- Zap Witches. I use lightning spells to destory inferno tower,and used a lot of witches.
- P.E.K.K.A. BoBat: I’ve been crushing it with P.E.K.K.A. BoBat lately. Seriously, this army is a beast.
Breaking Down the Attacks
Mass Hogs, It’s straightforward. Drop a bunch of hogs, heal them, and watch them go. It Can work,but not always the strongest choice against every base, I quickly found.
Hybrid Attacks. This one’s a bit trickier. The Queen Walk takes some practice, but once you get the hang of it, you can funnel your hogs and miners really well. Key is patience with the Queen Walk, letting her clear out a good chunk of the base before sending in the * problem is easy to fail.
Zap Witches.It’s straightforward. Drop 9 lightning spells and 1 Earthquake Spells to take down the two inferno *’s easy and useful,but the disadvantage is obvious,too weak to some base.
P.E.K.K.A. BoBat, This is where I’ve really been shining. Here’s the breakdown of my army:
- 2 golems.
- 2 P.E.K.*
- 8 Witches.
- 5 Wall breakers.
- 1 Wizard.
- 5 Bat Spells
- 1 posion Spells
- 5 Freeze Spells.
And for Clan Castle troops, I usually take:
- 1 Log Launcher.
- 1 P.E.K.*
- 1 Giant.
The P.E.K.K.A. BoBat Strategy
So, the way the P.E.K.K.A. BoBat strategy usually unfolds.

Step 1: Funneling is KEY.
I start by placing one golem on one corner, and another golem on the another corner. The goal is to create a clear path for my P.E.K.* and witches. After Golems, I place my witches behind, spread out a bit so they don’t all get taken out by one splash damage attack. I keep my two P.E.K.* for the main push.
Step 2: Log Launcher Time.
Once my funnel is set, I drop the Log Launcher, aimed straight through the middle of the base. I try to target the Eagle Artillery and any Inferno Towers that are set to * Wall breakers is use to open some compartment.
Step 3: P.E.K.K.A. and Heroes In.
With the Log Launcher rolling, I drop my King, Queen, and both P.E.K.* right behind it. They follow the path the launcher clears, heading straight into the core.

Step 4: Freeze and Bat Spells.
This is where it gets fun. I keep a close eye on Wizard Towers and multi-target Inferno Towers. As my troops engage, I freeze those defenses to protect my witches and P.E.K.*. Then, on the opposite side of the base from where I started my main attack, I unleash the Bat Spells. I usually drop them near Wizard Towers, as those are the biggest threat to the bats. The bats create a HUGE distraction, and if placed right, they can tear through a large part of the base.
Step 5:Posion spells.
The Posion Spells is always keep to the enemy’s Clan Castle troops.
Step 6: Cleanup.
I’ll hold back 1 wizard, just in case I need it to pick off any buildings on the outside that my main force missed.

Final Thoughts
It took me a few tries to get the hang of the timing, but once I did, it was like clockwork. I’ve been three-starring bases I used to struggle with. Give these a shot, and let me know how it goes! Remember, practice makes perfect, so don’t get discouraged if it doesn’t work out right away. Just keep tweaking and adjusting until you find what works best for you. Good luck, and happy clashing!