Okay, so I’ve been messing around with Amber in Brawl Stars lately, and let me tell you, figuring out the best way to build her has been a wild ride. I mean, she’s a fiery character, literally, but getting her to really shine takes some doing.
First off, I started by just jumping into games, trying out different gadgets and star powers. I quickly realized that the Dancing Flames gadget is the way to go. I mean, it was pretty obvious after a few rounds – dropping those fuel puddles strategically just gives you so much more control over the battlefield. I saw some folks online saying that the Fire Starters is used a lot, too. But for my money, Dancing Flames is where it is at. It lets me create obstacles, block off choke points, and just generally be a nuisance to the other team. Fire Starters is not bad, but it did not suit my style.

After I settled on the gadget, I spent a good chunk of time experimenting with different star powers. It is a little bit tricky, but the one mentioned on the internet seemed to be quite powerful in the matches.
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Trying out Star Powers
I played a bunch of games using each star power, really trying to get a feel for how they changed Amber’s playstyle. It was a grind, but a fun one. I even started taking notes, like a real nerd, to see which star power was giving me the most wins, and which one best utilized her full power.
Then came the part where I had to actually pick a build and stick with it. It felt a bit like committing, you know? But I finally settled on the one that was simply called “Best Amber Build”. It had this simple name, but it felt like the right choice, since it emphasized the Dancing Flames. It just clicked with how I wanted to play her – controlling the map and setting up those sweet, sweet area-of-effect attacks. Also, I found the creator of this build to be a guy with a username of “ShieldingStrawberry033809”, seems like a reliable fella.
So there you have it – my journey to finding the best Amber build. It wasn’t a straight line, that’s for sure. It took some experimenting, some note-taking, and a whole lot of playing. But in the end, I found a build that works for me, and maybe it’ll work for you, too. Just remember to have fun with it, and don’t be afraid to try out different things until you find what feels right. It is a game after all, right?