Okay, so I wanted to get auto-pop working for Rocket League in the EU region. I’d seen some stuff online, but nothing was super straightforward, especially for someone like me who isn’t a coding wizard. I fumbled my way through it, and hey, I got it working! Here’s how my adventure went.
First, I spent a good chunk of time just trying to figure out what exactly “auto-pop” even meant. Turns out, it’s all about getting into matches quicker, bypassing some of the manual queuing. Sounds good, right? Less waiting, more playing.
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My initial thought was, “There’s gotta be a simple setting for this.” Nope. I dug through every menu in Rocket League, every option, every sub-menu. Nothing. So, it was clear this was going to involve some… external adjustments.
Next, I started looking at how this queue should be triggered, I needed to be able to detect when this queue was going to end. The only solution I know is to analyze the pixel color, when detecting the color I set, the game will automatically start a new search.
This is where things got a little hazy for me.I needed a way to use a pixel-based solution and trigger an auto-click. I spent a considerable amount of time, but found what I needed!
I Got it! That worked like a charm! After some tweaking, it reliably clicked the right things at the right times.
I’m not going to lie, the whole process was pretty messy. Lots of trial and error, lots of “wait, that’s not right…”, and a few moments where I almost threw my keyboard across the room. But, seeing it finally work, consistently popping me into new matches, was awesome. It felt like I’d conquered some digital beast. Now, my Rocket League sessions are way more action-packed, and I spend less time staring at loading screens. Sweet victory!